Accelerus hero background
Frist Presents

Accelerus

A first-person steampunk puzzle-action game where you manipulate the speed of objects via a mechanical glove

Manipulate mechanical pressure, reshape environmental logic, and push through a world built around pressure, momentum, and motion.

About the Game

A mechanic-driven industrial world.

Accelerus is a first-person puzzle-action experience set in a moody steampunk environment. Instead of solving problems with simple switches or keys, you interact with systems built around speed, timing, and mechanical behavior.

The goal is to create puzzles that feel physical, readable, and satisfying — and a world that feels like it is constantly in motion even when standing still.

Accelerus cover art
Gameplay Features

Built around motion, pressure, and control.

Every major part of the experience supports the central idea: changing speed should change how the whole world behaves.

Speed manipulation

Change the speed and behavior of objects and systems with a unique mechanical glove.

Environmental puzzles

Solve layered challenges by understanding how machines, motion, and sequence interact.

Steampunk atmosphere

Industrial spaces, pressure systems, and mechanical identity shape the whole experience.

Flow and replayability

The design supports mastery, clean execution, and the joy of finding faster or smarter solutions.

Visual Preview
Accelerus large screenshot - typewriter Accelerus screenshot 1 - fans Accelerus screenshot 2 - door stop Accelerus screenshot 3 - bridges
Design Philosophy

A puzzle game that feels mechanical, not abstract.

Accelerus aims to make its central mechanic feel grounded in the world. The player is not solving disconnected logic boxes — they are navigating spaces where machinery, pace, and structure create the challenge.

Readable

The world should explain itself

Objects, motion, and level language should guide player understanding naturally.

Satisfying

Interactions should feel physical

Speed changes are meant to feel impactful, visible, and rewarding to use.

Replayable

Good flow should be worth chasing

The game should support experimentation, better execution, and cleaner routes over time.

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